Hints:
There is something like a “huge damage” due to wear and tear. Thus if you scratch with the Hoverster too violently on the dunes or drive over sharp cliffs. You cannot prevent that but you can minimize it. Drive as carefully as possible, but it will for sure not work without any damage ;-) The borders between that and a “real crash" are sliding, however, the Hoverster is at its front more sensitive than at its back. If the driver is skillful, he turns the Hoverster in risky situations somewhat laterally, in order to preserve the sensitive mowing mechanism.
Additionally the Hoverster will cope better with upward gradients and cliffs because nothing will be wedged in the sand.
When starting with the races it is sometimes difficult to find the right way. The routes are sometimes bent and you also have dead ends and some fog, the other participants will be pushing you - As an advice, don’t get in the lead when driving an unknown route for the first time but take some time to see, how the others are getting along. By the way, your combatants will also do that occasionally, you can catch up later. Not at least the flying route guards will show the way - and will alert you with a red light if you go into the wrong direction.
There might be some other shortways, but the time gained will be equalized by the increased damage you will have to accept. Most times 3 laps are driven: The first to warm up, the second to start the hunt and the third to win. The announcements on the instrument panel will display your current conditions exactly.
When harvesting: Not only size matters, but the maturation of the beanies! Fresh beanies, “blue-tanned” from the sun of “Dodorts” are a real delicacy - and will obtain best prices on the market. Nasty they are, they like to hang on the steep slopes and are only to be caught by racing like hell. Who is skillful, turns the Hoverster before the inevitable crash around and hits more or less gently the more insensitive side to the wall –stirred, not shaken. And each experienced beanies-farmer knows: They do not emerge randomly but in groups. First very timid, later on you can harvest them like turnips - if you got the right plan.
Some technical trivia:
"Inside" the Hoverster is a 2D-game. The data is computed and then put into the 3D-engine (which is also a mystery to me). The physics engine "Havok" is not used, that would take away too many resources when you have to be as fast as possible. No way when keeping in mind that hundreds of objects can collide with each other.


